MangoMClifesteal
Lifesteal
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Lifesteal Wiki

A competitive PvP realm where every kill takes a heart from the player you beat and every death gives one away. Clans hold territory, cores can be raided, and the map wipes each season.

Articles
38
Sections
11
Season
2 · Beta
Section 01 / 11

Getting Started

Connecting, surviving your first hour, and how seasons work.

Joining the server

The addresses for Java and Bedrock, and what to do the moment you are connected.

MangoMC runs on Paper 1.21.11 and accepts both Java and Bedrock players. The two editions connect on different addresses.

Java Edition

play.mangomc.org
  1. Open Minecraft: Java Edition
  2. Click Multiplayer, then Add Server
  3. Put anything you like in Server Name
  4. Paste play.mangomc.org into Server Address
  5. Click Done, then join

Bedrock Edition

bedrock.mangosmp.org

Note that this is a different address to the Java one — mangosmp.org, not mangomc.org. Using the Java address on Bedrock will not connect.

  1. Open Minecraft: Bedrock Edition
  2. Go to Play, then the Servers tab
  3. Scroll to the bottom and choose Add Server
  4. Put anything you like in Server Name
  5. Enter bedrock.mangosmp.org as the Server Address
  6. Leave the port at its default unless told otherwise
  7. Save and join

Reaching the Lifesteal realm

MangoMC runs more than one realm. Lifesteal is the one this wiki covers; there is also a Vanilla realm with entirely different systems.

You land in the hub. There are two ways across:

  1. Use the compass. Every player is given one in the hub. Right-click it to open the server selector and choose Lifesteal.
  2. Or type it. takes you straight there from anywhere in the hub.

The compass is the one to remember — it is in your inventory the moment you join and it lists every realm the network runs.

Which version to use

The server runs Paper 1.21.11. Java clients on that version connect cleanly. If you are on an older or newer client and cannot get in, check Discord for the currently supported range.

What to do first

Read your first hour. It covers the things that will otherwise catch you out — including a spawn hazard that is worth knowing about before you stand still.

Your first hour

What to do, what to avoid, and the one spawn hazard worth knowing about before you stand still.

Lifesteal is a PvP realm. Killing another player takes hearts from them and gives them to you; dying costs you hearts. Run out and you are locked out of the server until you are revived.

That single rule shapes everything else. Here is how to spend your first hour so it does not cost you.

Before you move

Get out of spawn and find land

The main survival world has a border of 15,000 × 15,000 blocks. Everything you build has to sit inside it.

Random-teleports you out into the world. This is the fastest way to get clear of spawn and the players hunting near it.

There is a cooldown between uses, which varies by rank.

Understand the grace period

At the start of each season there is a grace period. During it, PvP is enabled — but no heart loss occurs and raiding is disabled.

This is the window to establish yourself. Read the grace period for exactly what is and is not protected, and note that being unable to lose hearts is not the same as being unable to die.

Join or start a clan

Almost every system on this realm runs through clans: claiming land, shared storage, the shield window, the leaderboard.

  • If someone has invited you:
  • To find a clan: or
  • To start your own:

Joining an established clan is usually a better first hour than founding one — you get claims, storage and defenders immediately. See creating a clan.

Know what combat tagging does

The moment you hit or are hit by another player, you are combat tagged for 180 seconds. While tagged you cannot teleport, cannot swap relics, and cannot use escape commands.

You cannot run from a fight by typing. Read combat tagging before you pick one.

Start earning

The economy runs on spawners — real, physical blocks you build grinders around. They accrue value over five days and convert into clan points.

That is a longer-term project than your first hour, but it is worth knowing early that spawners reward being left alone inside a claim rather than being moved around.

You start with $1,000. That is a working float, not a war chest — enough for tools and a first few purchases, well short of a spawner.

Chat and cosmetics

Chat supports colours and formatting, and there is an auto-announcement every five minutes carrying server information.

Opens chat colour options.

A checklist

  1. Get away from spawn — and do not stand still there
  2. /rtp somewhere far out
  3. Join or create a clan
  4. Read the grace period so you know when protection ends
  5. Read combat tagging before your first fight
  6. Bank anything valuable in the clan bank — it survives death and raids

If you get stuck

In-game help requests forward to Discord, and there is a ticket system for anything that needs a human. See getting support.

The grace period

The window at the start of each season where you can fight but cannot lose hearts, and nobody can raid.

Every season opens with a grace period — a window where the two most punishing systems on the realm are switched off while everyone establishes themselves.

What grace actually does

Three things are true during the grace period:

During grace
PvPEnabled
Heart lossDoes not occur
RaidingDisabled

Read that first row carefully, because it is the one people misread.

Why it exists

Two reasons, and both are about the shape of a season’s opening.

Hearts compound. In a system where killing takes hearts from the loser, whoever wins the first fights snowballs. Grace lets everyone reach a baseline before that starts.

Bases take time. Raiding being off means a clan can establish a core, claim land and build depth before anyone can breach it. A season where raiding opened on minute one would be decided by whoever logged in first.

How long it lasts

On a normal season, grace runs for around 3 days.

Against a four-week map that is roughly a tenth of the season spent unable to lose hearts — enough to get established, short enough that it is not the season.

What to do with it

The grace period is the only time you can build without a raid interrupting you. Spend it on the things that are hard to do later:

  1. Get far from spawn. Distance is free now and expensive once raiding opens.
  2. Place your core and claim around it.
  3. Set your shield window. It is the only protection that works while you are offline, and only the Leader and Co-Leader can set it.
  4. Build depth, not just walls. Note the claims known issue — mining inside claims is currently not being denied, so thickness matters more than boundary lines.
  5. Start a spawner grinder. Value accrues over five days, so the sooner it is running the better.

When grace ends

Heart loss and raiding both switch on. Nothing announces itself in your inventory — the change is that dying now costs you hearts, and your base can now be attacked.

If you have not set a shield window by then, your base is unprotected during every hour you are offline.

Seasons and wipes

Lifesteal resets every season. What that means for the time you put in, and how it differs from the Vanilla realm.

The Lifesteal realm wipes seasonally. At the end of a season, the map resets and progress starts again from zero.

This is deliberate, and it is the single most important thing to understand about how time invested here works.

How long a season runs

One month — four weeks per map.

That is short by Minecraft server standards, and it is the point. A four-week map means the clan that starts fastest cannot coast to the end on a lead, and it means a season you missed the start of is never far from finishing.

The current season

Season 2, currently in beta ahead of full launch.

Beta means systems are still being confirmed and balanced. Some of what is documented on this wiki is marked unconfirmed for exactly that reason.

What carries over

Two things survive a wipe:

  • Purchased ranks. A rank bought this season still applies next season.
  • Gold. Bought on the store, and not reset with the map.

Everything else belongs to the current map.

The Reset Vault

Playing a season well

Because everything resets, the value of a season is where you finish, not what you accumulate. Clan points decide standing, and they come from kills, spawners, upgrades and events.

The Weekly Point Race runs on a weekly reset alongside the season, which gives clans something winnable on a shorter horizon than the whole map.

Section 02 / 11

Hearts & Combat

The realm’s defining mechanic, and what happens when you run out.

How lifesteal works

Kill a player and take a heart from them. Die and lose one. The core loop of the realm — and the numbers behind it are not all confirmed yet.

Lifesteal is a single rule applied ruthlessly: hearts move between players when they kill each other. Beat someone and you take from their maximum health. Lose and you give some of yours away.

Your heart count is not a health bar that refills. It is your maximum — the ceiling you heal back up to. Losing hearts makes you permanently easier to kill until you win them back.

The exchange rate

The heart cap

Withdrawing hearts

Takes hearts out of your health and turns them into something you can hold or hand over.

Running out

When hearts are safe

During the grace period at the start of each season, PvP is enabled but no heart loss occurs. You can still be killed and still lose your inventory — you just do not lose hearts for it.

Once grace ends, every death costs.

Rules around hearts

Death bans and reviving

Running out of hearts locks you out of the server. The system exists and is confirmed; its terms are not.

Lifesteal servers put a real cost on losing: run out of hearts and you are banned from playing for a period of time. On this realm that system exists, and other players can bring you back from it.

The terms — how long the ban lasts, how you get revived — are not confirmed.

The death ban system

A death ban system is confirmed to be running on the server.

Death bans and ranks

Rank perks are not documented on this wiki — they live on the store. One question about them is a gamemode question rather than a perk listing, though, and it belongs here.

Reviving

A revive system exists, and it is how a banned player gets back in before their ban expires.

Evading a death ban is bannable

If something goes wrong

If you believe a death ban was applied incorrectly, or you hit a bug involving one, open a Discord ticket. Appeals go through the same route.

Do not fabricate evidence to support an appeal — Forging Proof is itself a Tier 3 offence.

See getting support.

Combat tagging

For 180 seconds after any hit, you cannot teleport, swap relics or run a command to escape. Logging out carries a penalty.

The moment you hit another player, or another player hits you, you are combat tagged. While the tag is on you, the escape routes are closed.

This is what stops fights being decided by who types fastest.

How long it lasts

180 seconds — three minutes — counted from the last hit taken or dealt.

The timer resets on every hit. A drawn-out fight keeps you tagged continuously, and the three minutes only start counting down once the hitting stops.

What it blocks

While you are combat tagged you cannot:

  • Teleport — including /clan home
  • Swap relics
  • Use escape commands

Relic swapping specifically

The relic restriction is worth calling out separately, because it interacts with what a raid costs you.

Equipped relics drop at your core if your core is destroyed. You might reasonably want to unequip them when a fight starts going badly — and that is exactly what the tag prevents.

Swap relics before a contested window, not during one. See relics.

Logging out while tagged

Disconnecting while combat tagged carries a penalty.

Evading combat is a punishable offence

The tag is a mechanic. The rules back it up.

Fighting with the tag in mind

A few things follow directly from a three-minute, hit-refreshed tag:

  • Disengaging is a physical problem, not a command. You need distance and cover, not a keybind.
  • Third parties are dangerous. Anyone who lands a hit on you refreshes your timer, so a fight you had almost escaped can restart with one arrow.
  • Your shield window does not help you personally. It protects your core and claims. You can still be killed inside your own shielded base, and it still costs hearts.
Section 03 / 11

Clans

Territory, storage, progression and the leaderboard all run through clans.

Creating a clan

How to start a clan, invite players, and understand the roles that decide who can spend your money and set your shield.

A clan is a group of players who share territory, storage and a place on the leaderboard. Almost everything that makes progress on this realm — claiming land, banking money, storing gear, earning points — runs through one. Playing solo is possible, but you will be doing it without claims, without a shield and without a core.

Most players join an existing clan rather than starting one. If someone has already invited you, skip to joining a clan.

Starting your own

That creates the clan and makes you its Leader.

Creating the clan is only the first step. A clan with no core is a chat channel — you cannot claim land or be raided until you place one. Read the clan core next.

Joining a clan

If you have been invited:

To turn down an invite, use . To ask to join a clan directly, use .

To find clans to join, shows every clan on the server and shows the current leaderboard.

Inviting players

The player then runs on their end.

A clan holds a maximum of 10 members. The cap is fixed — no rank and no store item raises it, and extra slots cannot be bought.

Roles

Clans have a role hierarchy. Roles decide who can withdraw from the bank, set the shield window, claim chunks and kick members.

CommandWhat it does
Moves a member up one role
Moves a member down one role
Sets a member’s role directly
Lists everyone in the clan
Shows the roster with roles

Two roles are confirmed by name: Leader and Co-Leader. Both can set the shield window; nobody else can.

Leaving and removing players

  • — leave the clan you are in
  • — remove a member
  • — delete the clan entirely

Clan chat

— alias /clan c — switches your messages to clan-only chat, so you can call out raids and coordinates without broadcasting them to the server.

Checking on a clan

  • — details about your own clan
  • — which clan a player belongs to
  • — recent clan activity
  • — change the clan name

The clan core

The block at the heart of your base. It holds your claims together, it has health, and destroying it is how raids are won.

Your core is a physical block you place in the world. It is the anchor for everything your clan owns — your claims exist because your core exists, and when a raid comes, the core is what the attackers are trying to break.

Think of it as your clan’s health bar made of stone. Everything else you build is there to keep people away from it.

Placing your core

Cores are craftable.

Once placed, shows your core’s status.

Choose the spot carefully. Your core determines where your claims can be, and moving it later is possible but restricted — see relocating your core.

Core health

Your core has hit points. Raiders reduce them; at zero, the core is destroyed.

Core health is upgradeable with hearts, bought in blocks of 100 HP:

Cost per 100 HP10 hearts
Maximum core health300 HP

Taking a core from its base health to the 300 HP maximum is a real investment in hearts — health you are not carrying yourself. That is the trade: a tougher core, a squishier clan.

The health hologram

Your core displays a live health-bar hologram floating above it, so you can see its condition at a glance without running a command. During a raid this is the fastest way to tell how much damage has landed.

Relocating your core

You can move your core after placing it, but the move is on a cooldown — you cannot shuffle it around to dodge an incoming raid.

When your core is destroyed

This is the part worth reading before it happens to you.

What you lose: every relic your clan has equipped drops on the ground at the core. All three slots. Whoever broke your core is standing right there when they land.

What you keep:

Both survive core destruction outright. That is worth building around: anything you genuinely cannot afford to lose belongs in the vault, not in a chest next to the core.

The clan survives

Losing a core is not losing the clan. Your members, your upgrades and whatever remains in the bank all persist — you rebuild from a setback, not from nothing.

Protecting your core

Three systems keep your core alive, and they work at different times:

  1. The shield window — a scheduled daily period where the core takes zero damage. Works while you are offline.
  2. Claims — stop attackers building and breaking their way in.
  3. Core health upgrades — more HP simply takes longer to chew through.

None of them stop a determined raid during your unshielded hours. Depth of build and active defenders do.

Claiming chunks

How clan land claims work, what they are designed to stop, and the protection gap that is currently open.

Claiming marks a chunk of the world as your clan’s territory. Inside a claim, players who are not in your clan are blocked from interfering with what you have built.

A chunk is a 16×16 block column running from bedrock to sky — the same grid Minecraft itself uses. Claims are made one chunk at a time.

Claiming and unclaiming

Stand in the chunk you want and run:

To release a chunk you no longer want:

To see what you already own:

That draws a map of the chunks around you and marks which are claimed, which is far easier than guessing at boundaries in the world.

Claiming costs 2 hearts per chunk, paid from your own health. A 25-chunk clan has therefore spent 50 hearts on territory alone — land is the single biggest heart cost in the game.

What a claim stops

The design is full block protection inside your claim: players outside your clan should not be able to alter anything within it.

Here is what is actually enforced right now.

Action by a non-memberStatus
Placing blocksDenied
Breaking blocksSee the known issue below
Opening containersDenied
Building is blocked

Players outside your clan cannot place blocks inside your claim. This is working as intended.

Mining is not blocked
Containers

Protection blocks

Beyond chunk claims, the realm has protection blocks — placeable blocks that add another layer of defence to your base.

Protection block

Cost
an unconfirmed number of hearts
Breaks
?
  • Block list not confirmed

Where you can claim

Claims are made in the main survival world. The world border is 15,000 × 15,000 blocks, so there is a hard edge to how far out you can settle — see worlds and the map.

Claims and raiding

During a raid, claims are the outer layer an attacker has to get through before reaching your core. While your shield window is up, claims cannot be broken at all and raids are blocked outright.

The shield window

A daily window where your clan's core cannot be damaged and your claims cannot be broken, set by your leader and visible to everyone.

Your clan picks a time of day when it is untouchable. During that window nobody can damage your core, break your claims, or raid you — and it runs whether or not a single member is online.

This is the single most important defensive system in the realm, and it is not a shield you charge up or activate when you are under attack. It is a scheduled daily window. You choose when it happens; you do not choose to switch it on once a raid has started.

How it works

Your clan sets two things: a start hour and a duration. Every day, at that hour, the shield comes up for that long. While it is up:

  • Your clan core takes zero damage
  • Your claimed chunks cannot be broken into
  • Raids against your clan are blocked entirely

When the window closes, all three protections drop until the same time the next day.

The shield does not care whether anyone is logged in. It is a property of the clan, not of your online members, so it protects you overnight and while you are at work or school.

Setting your window

The clan leader picks a start hour from 0 to 23, in EST — the server’s timezone. That hour is when the shield comes up, every day.

Countdown warnings

The server broadcasts a countdown at 30, 25, 20, 15, 10 and 5 minutes before the shield opens and before it closes.

Those closing warnings are for you as much as for anyone else. Five minutes is enough to log off somewhere safe, finish a repair, or get people online — treat the last broadcast as the end of your safe hours, not the start of a scramble.

Everyone can see your window

This is the part players miss, and it changes how you should think about the whole system.

Shield windows are public. Any clan can look up when yours is active, which means they also know exactly when it is not. Raiders plan around published windows — a clan that shields from 02:00 to 08:00 is advertising that 08:01 is the best time to hit them.

Making the window longer

Every clan starts with a 4 hour window. Hearts buy more, to a maximum of 8 hours — a third of the day.

UpgradeCost
4 → 5 hours8 hearts
5 → 6 hours12 hearts
6 → 7 hours18 hearts
7 → 8 hours25 hearts

Going the whole way from 4 to 8 hours costs 63 hearts. The steps get steeper as you go, so the last hour costs more than three times the first — decide early how much of the day you actually need covered rather than upgrading on impulse.

What the shield does not do

The shield protects your core and your claims. It does not protect you.

  • You can still be killed while your shield is up, and you still lose hearts for it
  • Combat tagging still applies normally
  • Your clan can still raid others while shielded

The shield is a defence for your base, not a truce.

Who can set it

The clan leader sets the start hour through /clan settings.

RoleCan set the shield window
LeaderYes
Co-LeaderYes
Every other roleNo

The clan bank

Shared clan money that survives everything — no cap, and not lost even if your core is destroyed.

The clan bank is a pot of money every member contributes to and the clan spends from. It funds upgrades, replacement gear and anything else the clan buys collectively.

It is also the safest place on the server to keep money.

Depositing and withdrawing

Any member can deposit. There is no role requirement to put money in.

Withdrawals are permission-gated. Only members whose role allows it can take money out, which stops a new recruit from emptying the clan the hour they join.

What makes it safe

Three things, and together they make the bank the correct default for clan money:

  • It is persistent. Money in the bank stays there across sessions.
  • There is no cap. You can bank any amount.
  • It survives core destruction. If a raid takes your core, the bank is untouched.

That last point is the important one. When your core falls, equipped relics drop on the ground for the attacker to pick up — but the bank does not. A raided clan loses its position and its relics, not its treasury.

Where clan money comes from

The main earners on this realm are spawner grinders and selling what you farm. See earning money for the full picture.

Amounts are written with a $. The currency has no special name — it is money.

Gold is a separate currency, bought on the store, and does not go in the clan bank. See gold.

Bank and vault are different things

Clan bankClan vault
HoldsMoneyItems
CapacityNo capUpgradeable to 4 rows
Survives core destructionYesYes
Any member can addYes

The clan vault

Shared item storage that several members can use at once, and that survives your core being destroyed.

The clan vault is shared item storage. Unlike a chest in your base, it cannot be raided — it survives your core being destroyed — and more than one member can be inside it at the same time.

Opening the vault

Multiple members can access it simultaneously. You do not have to wait for someone else to close it before you can take gear out, which matters during a raid when several people are re-kitting at once.

Size

Every clan gets 1 row — 9 slots — free on creation. Rows after that cost hearts, and hearts only; there is no money price.

TierSizeCost
Base1 row · 9 slotsFree
Tier 12 rows · 18 slots5 hearts
Tier 23 rows · 27 slots15 hearts
Tier 34 rows · 36 slots25 hearts

Fully upgrading the vault costs 45 hearts for 27 extra slots. Worth weighing against core health and your shield window, which compete for the same hearts.

What cannot go in

Two things are blocked from vault storage:

  • Shulker boxes
  • Hearts

Shulkers are blocked because they would multiply the vault’s real capacity many times over. Hearts are blocked because the vault is raid-proof, and a raid-proof heart store would remove the risk that holding hearts is supposed to carry.

Disbanding destroys it

It survives raids

When your core is destroyed, the vault is not lost. Its contents are untouched, exactly like the clan bank.

This makes the vault the correct place for anything you cannot cheaply replace. The things a raid actually takes from you are:

  • Equipped relics, which drop at the core
  • Anything in ordinary chests that the raiders reach
  • Whatever you were carrying when you died

The vault is on none of those lists.

Relics

Rare equippable items that buff your whole clan — three slots, unlocked with hearts and cash, and dropped where you stand if your core falls.

Relics are physical items your clan equips to gain an effect. They are the clan-wide equivalent of gear: rare, expensive to slot, and the one thing a successful raid takes from you.

Getting relics

Relics are not craftable. There is no recipe and no shop entry. They come from:

  • Lootboxes
  • Rare loot

That scarcity is the point — a relic represents luck or grinding, not a purchase.

Equipping them

Your clan has up to 3 relic slots. Each slot has to be unlocked before you can use it, and each unlock costs both hearts and cash.

Tiers

Relics come in three tiers:

Tier
Common
Rare
Legendary
Deep Pockets

The one relic confirmed by name. While equipped, it grants your clan an extra row of vault storage — nine more slots, without spending the hearts a real upgrade costs.

It also shows how relics are meant to work: a slot given over to Deep Pockets is a slot not spent on something else, so the question is never “is this good” but “is this better than the alternative”.

Swapping relics

Relics can be swapped freely — except in the two situations where you would most want to.

You cannot swap relics while:

  • your clan is being raided
  • you are combat tagged

Losing them

Every equipped relic drops at the core when your core is destroyed.

Not into a protected inventory, not into the vault — on the ground, at the core, where the clan that just broke it is standing.

This is the single mechanic that makes a lost core hurt. Your bank and vault both survive intact; your relics do not.

Clan points and the Weekly Point Race

How clan standing is actually scored — four point sources, a season-long leaderboard, and a separate weekly contest judged on gain rather than total.

Clan standing on this realm is measured in points. Not hearts, not money, not kills on their own — points, earned from four different activities and totalled across the season.

Where points come from

Four buckets feed your clan’s total:

SourceWhat it rewards
KillsPvP performance by your members
SpawnersBuilding and holding spawner grinders
UpgradesInvesting in your clan — core health, vault, shield
EventsPlacing in KOTH, outposts, LMS and the rest

The spread is deliberate. A clan that only fights, only farms or only turtles will not out-score one that does all four, so there is no single dominant strategy to copy.

Checking your points

Shows the breakdown for your own clan — how many points you have and which bucket they came from. Use it to work out what you are neglecting.

Shows the clan leaderboard.

Spawners and points

Spawners are the clearest example of how points accumulate over time. A spawner accrues value across 5 days, that value scales with stack size, and it converts into clan points. Right-clicking a spawner shows you its current clan point worth directly.

That makes grinders a long-hold investment rather than something you throw up and cash out. See spawners for the full mechanics, including the mining tax.

The Weekly Point Race

Running alongside the season-long leaderboard is a weekly competition, and it is scored differently in a way that matters.

The Weekly Point Race is judged on point gain, not point total.

  • Baselines reset each week
  • What counts is how many points you added during that week
  • Top clans win prizes

This means a small clan that has a strong week can win the race outright over an established clan that is coasting. Sitting on a large total earns you nothing here — only movement does.

It does not affect the season

The Weekly Point Race has no bearing on the overall map winner. Winning weeks is its own reward; the season is still decided by total points.

Rules that apply to standings

Manipulating the leaderboard is punished, and two of the rules are worth knowing before you organise anything with another clan:

  • Boosting Leaderboard Positions — colluding with other clans to manipulate standings. Disqualification.
  • Payout Eligibility — every member must have played legitimately throughout the map, with no active severe punishments at payout time. Management may disqualify at their discretion.

Full /clan command reference

Every clan subcommand in one place, grouped by what you are trying to do.

Every subcommand of , grouped by task. Click any command to copy it.

Role requirements are noted where they are confirmed. Where the access column shows a dash, the permission level is not documented yet — it has been left blank rather than guessed at.

Membership

Clan membership commands
CommandWho can use itWhat it does
EveryoneCreate a new clan and become its Leader.
Invite a player to your clan.
EveryoneAccept a pending clan invitation.
EveryoneDecline a pending clan invitation.
EveryoneRequest to join a clan.
MembersLeave the clan you are currently in.
Remove a member from the clan.
LeaderDelete the clan permanently.

Scroll the table sideways to see every column.

Roles

Clan role commands
CommandWho can use itWhat it does
Move a member up one role.
Move a member down one role.
Set a member's role directly.
MembersList everyone in the clan.
MembersShow the clan roster with roles.

Scroll the table sideways to see every column.

Land and home

Clan land commands
CommandWho can use itWhat it does
Claim the chunk you are standing in.
Release the chunk you are standing in.
MembersShow a map of nearby claimed chunks.
Set the clan home teleport point.
MembersTeleport to the clan home. Blocked while combat tagged.

Scroll the table sideways to see every column.

Core and upgrades

Clan core and upgrade commands
CommandWho can use itWhat it does
MembersShow your clan core status and health.
Open the upgrade menu — core health, vault rows, shield duration.
Leader, Co-LeaderSet or change the daily shield window.

Scroll the table sideways to see every column.

Storage

Clan storage commands
CommandWho can use itWhat it does
MembersOpen the clan bank. Anyone can deposit; withdrawals are role-gated.
MembersOpen the shared item vault. Shulker boxes and hearts are blocked.

Scroll the table sideways to see every column.

Information

Clan information commands
CommandWho can use itWhat it does
EveryoneDetails about your clan.
EveryoneShow which clan a player belongs to.
EveryoneList every clan on the server.
EveryoneShow the clan points leaderboard.
MembersBreak down where your clan points came from.
Show recent clan activity.
Change the clan name.

Scroll the table sideways to see every column.

Communication

Clan chat commands
CommandWhat it does
Toggle clan-only chat. Alias: /clan c

Scroll the table sideways to see every column.

Raiding

Clan raid commands
CommandWhat it does
Raid commands. The raid toolkit is planned for this season — see the raiding pages.
Place a temporary forward-base claim during a raid.Planned

Scroll the table sideways to see every column.

Changes coming

Section 04 / 11

Raiding

Breaching another clan’s claims and mining down their core.

How raiding works

Breaking into another clan's base and mining down their core. The raid toolkit is planned for this season and not confirmed shipped.

Raiding is how one clan takes a season from another: get through their claims, reach their core, and mine it down to nothing.

The objective

When a clan can be raided

One rule here is fully confirmed, and it is the one that shapes every raid:

A clan cannot be raided during its shield window. During that daily window the core takes zero damage, claims are unbreakable, and raids are blocked outright. It runs whether or not anyone is online.

Shield windows are publicly visible. You can see when a target clan is protected, which means you can also see exactly when they are not.

Raiding is also disabled entirely during the grace period at the start of each season.

Getting through claims

Claims are the outer layer. Inside a claim, non-members are blocked from placing blocks.

Note the known issue on claims: block breaking by non-members inside claims is currently not being denied. That is a bug rather than a raid mechanic, and deliberately exploiting it is Core Griefing — a Tier 3 offence.

What is confirmed to exist

These commands are present on the server:

Raid commands present on the server
CommandWhat it does
Raid command.
Recipes for raid items.

Scroll the table sideways to see every column.

Their presence confirms the system is being built. It does not confirm that the items are obtainable or that raids can currently be run start to finish.

Rules

Raid tools

The three purpose-built items for breaching a core — a cannon, explosive TNT and a creeper egg. All planned, none confirmed obtainable.

Cores are not broken with a pickaxe. Three purpose-built items exist for the job.

The three tools

The common thread is controlled damage. These are not general demolition tools — they are built to damage cores specifically, which keeps raiding to a defined mechanic rather than letting attackers flatten a map with vanilla explosives.

Placement restriction

Recipes

See also custom items and recipes for the wider custom crafting system.

Commands that exist

The server has raid-related commands registered, including recipe lookup and raid logging.

Raid claims

A temporary forward base you plant near a target — one chunk, up to three days, low health and attackable at any time.

A raid claim is a disposable staging post. You place one near a clan you intend to attack, and it gives you a foothold close to the target without committing your real base.

How they are planned to work

How this differs from a normal claim

Normal claimRaid claim
PurposeYour permanent baseA forward base near a target
ChunksUp to 25 planned1
DurationUntil you unclaim itUp to 3 days
Shield protectionYes, during your windowNo
LimitOne per clan

Why the restrictions matter

One per clan means you cannot blanket the map with staging posts. You pick one target at a time.

No shield protection means your forward base is exposed the entire time it exists, including while you are offline. The defenders can counter-attack it whenever they like.

Low health and a three-day cap mean it is a raid tool, not a second home. It expires whether or not the raid succeeds.

Section 05 / 11

Economy

Where money comes from, and what it costs to move a spawner.

Earning money

Where income actually comes from on this realm, and what is confirmed versus still being balanced.

Money buys spawners, funds clan upgrades and replaces the gear you lose. This page covers where it comes from.

Much of the economy is still being balanced during beta, so parts of this page are marked as unconfirmed. What is confirmed is marked plainly.

Spawner grinders

The main earner. Spawners are physical blocks you build grinders around, they accrue value over five days, and that value scales with stack size.

This is the system with the most confirmed detail — read that page first if you are deciding where to put your effort.

Farming and selling crops

Selling to the shop

See the shop for what is documented about categories and prices.

Trading with players

The auction house lets players sell to each other directly.

Gambling

Coinflip and the lottery exist on the server. Note that coinflip currently has a known issue — check that page before relying on it.

What you start with

Money has no special name — it is just money, written with a $. Every new player starts with $1,000.

That is a working float rather than a war chest: enough for tools and a few early purchases, well short of a spawner.

Gold is a separate currency and works differently. See gold.

Keeping what you earn

Money on your person drops when you die. Money in the clan bank does not — and the bank survives your clan core being destroyed, has no cap, and accepts deposits from any member.

Spawners

Real, physical spawners you build grinders around — they accrue value over five days, convert into clan points, and cost a flat tax to mine.

Spawners are the backbone of the economy on this realm, and they work differently here than on most servers.

They are physical, not virtual. There is no menu holding an abstract “spawner count” — you place a real spawner block in the world and build a real grinder around it, with real mob pathing and a real collection system. What you build is what produces.

Stacking

Spawners stack up to a maximum of 50 in one place.

A stacked spawner produces as a unit and is worth more than the same spawners spread out, which pushes clans toward concentrated grinder rooms rather than scattered singles.

Value accrues over five days

This is the mechanic that decides how you should play spawners.

A spawner accrues value over 5 days. It does not pay out instantly and it does not pay out at a flat rate — the longer it has been running, the more it is worth, up to that five-day horizon.

Three things follow from that:

  • Value is claim-only. A spawner accrues for the clan whose claim it sits in.
  • Value scales with stack size. A stack of 50 accrues faster than a stack of 5.
  • Value converts into clan points. Spawners are one of the four point buckets that decide clan standing.

Checking a spawner

Right-click any spawner and it tells you:

  • How many are in the stack
  • What it costs to mine
  • What it is currently worth in clan points
  • What it is currently worth in clan wealth

No command needed — the information is on the block.

Mining tax

Breaking a spawner costs money. The tax is a flat fee per spawner type, paid when you mine it.

SpawnerMining tax
Silverfish$250,000
Iron Golem$125,000
Blaze$50,000
Skeleton$25,000
Zombie$25,000
Spider$25,000
Cave Spider$25,000
Cow$20,000

The tax scales with how valuable the spawner type is to hold. Silverfish costs ten times what a cow does to pull out of the ground.

The five-minute grace window

There is a 5-minute free-break window after placing a spawner.

Place a spawner in the wrong spot, and you have five minutes to pick it back up at no cost. After that, the normal mining tax applies.

Buying spawners

Protecting your grinder

A spawner inside a claim accrues for your clan, so grinders belong inside claimed chunks. Bear in mind that block breaking by non-members inside claims is currently not being denied — see the known issue on the claims page before you assume a grinder room is sealed.

The shop

The server shop for buying and selling. The command is confirmed; categories and prices are not documented yet.

The shop is where you buy and sell to the server itself, at fixed prices, rather than trading with other players.

What is documented

Very little, honestly. The command is confirmed to exist. The contents are not.

What is planned

Selling to players instead

For player-to-player trading, use the auction house. Prices there are set by players and are often better than the shop for rare items — and worse for bulk.

Gold

A second currency, bought on the store and spent in-game on store items. It survives season wipes.

Gold is a second currency, separate from the $ money the rest of the economy runs on. You buy it on the webstore and spend it in-game through the store menus.

The two do not mix. Money comes from playing — grinders, crops, selling to the shop. Gold comes from the store. Neither converts into the other.

How it works

  1. Buy gold on the MangoMC store.
  2. It lands on your account.
  3. Spend it in-game, through the in-game store menus, on the items sold there.

It survives a season wipe

Gold is not reset when the map wipes.

That makes it the one thing on this realm that carries between seasons. Your base, your claims, your clan’s bank and vault, your hearts and your leaderboard position all belong to the current map — see seasons and wipes. Gold does not.

Buying safely

The auction house

Player-to-player trading. The rules that govern it are fully documented; the commands are not.

The auction house lets players list items for other players to buy, at prices sellers set themselves.

The rules do apply

This is the part that is fully documented, and it is worth reading before you list anything.

If you get scammed

Open a Discord ticket with proof. Victims may request a rollback.

Do not retaliate and do not fabricate evidence to strengthen your case — Forging Proof is itself a Tier 3 offence, and it will cost you the ticket as well as your own record.

See getting support for how to open a ticket, and the full rules for the complete ladder.

Advertising items for real money

Coinflip and the lottery

The two gambling systems on the realm. Both exist; coinflip currently has a known issue you should read before trying it.

Two systems let you gamble money rather than earn it.

Coinflip

A head-to-head wager between two players.

Lottery

A lottery system is present on the server.

A word on gambling money you need

Section 06 / 11

Events

Recurring PvP events and the leaderboards they feed.

KOTH

King of the Hill — hold a capture point against every other clan on the server for a set time to claim the rewards.

KOTH — King of the Hill — is a scheduled fight over a single capture point. One clan holds the point; everyone else tries to take it off them. Hold it long enough and your clan wins the event.

Capture is clan-based, not individual. You are holding the point for your clan, and it is your clan that takes the reward.

The arena

KOTH runs at Pirate Cave, in its own world. The event uses a themed interface for tracking the capture.

How capture works

Rewards

Rules during events

Getting there alive

The KOTH arena is contested by definition — everybody who wants the reward is in the same place. Expect to die, and expect to lose hearts for it.

Read how lifesteal works before you commit gear to a contested event, and bank anything you cannot afford to drop.

Outposts

Capturable locations that grant your whole clan XP, spawner and sell multipliers plus clan points for as long as you hold them.

An outpost is a location on the map that a clan can capture and hold. While you hold it, your entire clan gets a set of multipliers — and points tick in on an interval for as long as you keep it.

Unlike KOTH, which is a scheduled event with a winner, an outpost is a persistent thing you hold until somebody takes it from you.

What holding an outpost gives you

Confirmed benefits, granted to the whole clan:

  • XP multiplier
  • Spawner multiplier
  • Sell multiplier
  • Clan points, awarded on an interval

The spawner and sell multipliers stack with an economy already built around spawner grinders, which makes an outpost worth real money over a long hold rather than just a trophy.

Where the outposts are

Capturing

Rules during captures

LMS (Last Man Standing)

A free-for-all in a dedicated arena where the last player alive wins. Running now, still being tuned.

Last Man Standing drops players into an arena and lets them fight until one is left. No clans, no teams — the last player alive wins.

The arena

LMS runs in the warzone world, in a region called lms-arena. It is a dedicated space separate from the survival world, so fights there do not touch anyone’s base or claims.

Still being tuned

LMS is live but actively under development. Several parts of it are being worked on right now:

  • State messaging — the announcements that tell you what phase the event is in
  • Anti-AFK — handling for players who enter and then stand still
  • Event mobs — additional hazards in the arena

Hearts and LMS

Rules

Envoys

Supply drops that land on the map for anyone to reach first. Running now, with a rework planned.

Envoys are loot drops that appear on the map and are open to whoever gets to them first. They are running on the server now.

Until it is documented

Watch #announcements on Discord — envoy drops are the kind of event that gets called out there, and that is currently the reliable way to know one is happening.

Leaderboards

Every ranking on the realm — the points-based clan table, the weekly race, and the individual player boards.

The realm tracks several separate rankings. They measure different things, and the one that decides the season is not the one most players look at first.

The clan leaderboard

This is the one that matters. Clan standing is scored on clan points, totalled across the season.

Points come from four sources: kills, spawners, upgrades and events. A clan that does all four outscores one that specialises.

The Weekly Point Race

A separate weekly competition scored on point gain rather than total, with baselines that reset each week. Top clans win prizes, and it has no bearing on the overall map winner.

Because it measures movement from a weekly reset, it is winnable by a small clan having a good week. See clan points and the Weekly Point Race.

Player leaderboards

Individual rankings tracked alongside the clan table:

  • Top kills
  • Top hearts

Clan rankings by other measures

Beyond the points table, clans are also ranked by:

Measure
Kills
Deaths
K/D ratio
Hearts
Members

These are informational. Only the points table decides clan standing — a clan can top the hearts ranking and still be mid-table on points.

Prizes

Rules

Section 07 / 11

Custom Content

Systems built specifically for this realm.

Crates

A crate or lootbox system exists — it is where relics come from. Crate names, keys and loot tables are not documented.

A crate or lootbox system is running on the server. The clearest evidence is relics: they are not craftable and cannot be bought, and lootboxes are one of the two confirmed sources for them.

Beyond that, the system is undocumented.

What is confirmed

Lootboxes produce relics. Relics are clan-wide equippable items that come in Common, Rare and Legendary tiers, and they cannot be crafted or bought — lootboxes and rare loot are the only sources.

That makes crates the practical route to relics, which makes them worth understanding once they are documented.

  • Envoys — supply drops that land on the map for anyone to reach first
  • KOTH — a KOTH lootbag is among the planned rewards

Classes

A class system exists on the server. What the classes are and what they do is not documented.

The realm has a class system. You can open it right now:

Beyond the command existing, nothing about it is confirmed.

Why this page exists

The class system is live enough to have a working command, so players will look for it. A page saying “this exists, here is the command, the details are not documented” is more useful than a 404 — and more honest than a list of guesses.

If you have working knowledge of the classes from in-game, it is worth passing on in Discord so this page can be filled in.

Custom items and recipes

The realm has custom crafting recipes, with a separate list for raid gear. Both commands work; the item lists are not documented.

Some things on this realm are not craftable with vanilla recipes. Two commands list what is.

The recipe commands

Custom recipe commands
CommandWho can use itWhat it does
EveryoneLists the general custom crafting recipes.
EveryoneLists recipes for raid gear specifically.

Scroll the table sideways to see every column.

Both commands are confirmed to exist and work.

Items known to use custom recipes

ItemRecipe listStatus
Clan core/recipesCraftable, recipe not documented
Raid Cannon/raidrecipesPlanned
Raid TNT/raidrecipesPlanned
Raid Creeper Egg/raidrecipesPlanned
Raid Claim Core/raidrecipesPlanned

Items that are not craftable

Worth stating plainly, because players look for recipes that do not exist:

  • Relics are not craftable. They come from lootboxes and rare loot only.

Custom enchantments

A custom enchanter is planned for this season. Enchantments are not obtainable on day one of beta, and the list is not final.

A custom enchantment system is planned for this season, with its own enchanter for applying them.

The enchanter

Why there is no enchantment list here

A draft list exists. It is not published on this wiki, deliberately, because it is not final in two specific ways:

  • How many custom enchants an item can hold is undecided — whether the limit is 1 or 3 has not been settled, and that single number changes how every enchant on the list is valued.
  • The Legendary tier is empty. The top tier has no enchantments assigned to it yet.

Publishing a draft under those conditions would tell players to build toward combinations that may never be possible.

Cost multipliers

What to do in the meantime

Vanilla enchanting works normally. Build gear on that basis, and watch #announcements on Discord for the enchanter going live.

Section 08 / 11

Worlds & the Map

Worlds and the map

The survival world and its border, the Nether, the event arenas, and how to get around.

Where you can build, how far the map goes, and how to travel it.

The survival world

The main world is where you build, claim and fight. Everything to do with clans — cores, claims, bases — happens here.

The world border is 15,000 × 15,000 blocks.

That is the hard edge of the playable map. Every base on the server sits inside that square, which puts a real ceiling on how far you can get from your neighbours.

Getting around

Random-teleports you somewhere in the survival world. This is the standard way to get clear of spawn when you start, and to find unclaimed land.

There is a cooldown between uses, and it varies by rank.

The Nether

The Nether is open and reachable through portals as normal.

Two things about it differ from what you may expect:

There is no /rtp in the Nether. Random teleport works in the survival world only; in the Nether you travel on foot or by portal.

Event worlds

Some events run in their own worlds, separate from where you build. Nothing you do in them affects your base or your claims.

WorldUsed for
warzoneThe LMS arena, in a region called lms-arena
koth_pirateThe Pirate Cave KOTH

Where you can claim

Claims are made in the survival world, one 16×16 chunk at a time, inside the 15,000 × 15,000 border.

Section 09 / 11

Commands

Full command list

Every player command confirmed on the Lifesteal realm, grouped by what it does. Click any command to copy it.

Every command confirmed on the Lifesteal realm. Click one to copy it.

Where the access column shows a dash, the permission requirement is not documented — it has been left blank rather than guessed at. Rank-gated permissions are not listed here at all: what a rank unlocks is store content, and the store is the authoritative list.

Clans

The clan system has around thirty subcommands. They have their own page: full /clan command reference.

Most-used clan commands
CommandWho can use itWhat it does
EveryoneCreate a clan and become its Leader.
EveryoneAccept a pending invitation.
Claim the chunk you are standing in.
MembersShow nearby claimed chunks.
MembersTeleport to the clan home. Blocked while combat tagged.
MembersOpen the clan bank.
MembersOpen the shared item vault.
Leader, Co-LeaderSet the daily shield window.
EveryoneClan points leaderboard.

Scroll the table sideways to see every column.

Hearts

Heart commands
CommandWho can use itWhat it does
EveryoneWithdraw hearts from your health. Exact usage is not documented.
EveryoneRevive system. How a revive is obtained is not documented.

Scroll the table sideways to see every column.

See how lifesteal works and death bans and reviving.

Movement

Movement commands
CommandWho can use itWhat it does
EveryoneRandom teleport into the world. Range and cooldown are not documented. Not available in the Nether.

Scroll the table sideways to see every column.

Economy

Economy commands
CommandWho can use itWhat it does
EveryoneServer shop. Categories and prices are not documented.
EveryoneCoinflip. Currently showing as unregistered — see the known issue.

Scroll the table sideways to see every column.

Custom content

Custom content commands
CommandWho can use itWhat it does
EveryoneClass system. Class names and perks are not documented.
EveryoneCustom crafting recipes.
EveryoneRecipes for raid gear.
EveryoneCustom enchanting. Not obtainable on day one of beta.Planned

Scroll the table sideways to see every column.

Chat and cosmetics

Chat commands
CommandWho can use itWhat it does
EveryoneChat colours. Anything else it contains is not documented.

Scroll the table sideways to see every column.

Chat supports colour and formatting, carries a gradient server prefix, and posts an auto-announcement every five minutes.

Commands that are not documented here

Staff and admin commands are deliberately excluded. Clan administration and point-adjustment commands exist, and they are not player-facing — listing them would only invite attempts to use them.

Section 10 / 11

FAQ

FAQ

Short answers to the questions players ask most, with links to the full detail — and honest answers where the detail does not exist yet.

Short answers. Each links to the page with the full picture.

Where the honest answer is “that is not confirmed yet”, it says so — this realm is in beta and a confident wrong answer is worse than an admission.

Joining

What is the server address?

play.mangomc.org on Java. bedrock.mangosmp.org on Bedrock — note that the two are on different domains. See joining the server.

What version does it run?

Paper 1.21.11.

Can Bedrock and Java players play together?

Both editions connect to the same realm, on the two addresses above.

Does this wiki cover the Vanilla realm?

No. This wiki is Lifesteal only. The Vanilla realm has entirely different systems, ranks and economy, and nothing carries between them.

Hearts

How many hearts do I gain per kill?

Not confirmed. This is the most basic number on the realm and it has not been verified — see how lifesteal works, where it is marked as an open gap rather than guessed at.

What happens if I run out of hearts?

A death ban system exists, and a /revive command exists. How long the ban lasts and how a revive is obtained are not confirmed. Play as though there is no safety net — see death bans and reviving.

Does buying a rank shorten my death ban?

Not confirmed, and it is the fairness question worth a clear public answer either way. See death bans and reviving.

Can I lose hearts during the grace period?

No. During the grace period, PvP is enabled but no heart loss occurs. You can still be killed and still lose your inventory.

Combat

Why can’t I teleport?

You are probably combat tagged. The tag lasts 180 seconds from the last hit taken or dealt, and it blocks teleports, relic swaps and escape commands. See combat tagging.

Is spawn safe?

No. Spawn is not fully damage-proofed — players can currently die there to campfires, drowning and the void. This is a known bug. Do not stand AFK at spawn. See your first hour.

Can I log out to escape a fight?

Logging out while combat tagged carries a penalty, and Combat Evasion is a Tier 3 offence starting at a 1-day ban. See the rules.

Clans

Do I need a clan?

Practically, yes. Claims, shared storage, the shield window and the leaderboard all run through clans. See creating a clan.

What decides the clan leaderboard?

Points, from four sources: kills, spawners, upgrades and events. It is not based on hearts — that was the old system. See clan points.

If my core is destroyed, do I lose everything?

No. Your clan bank and clan vault both survive intact. What you lose is every equipped relic — they drop at the core.

Are my claims safe from being mined into?

Not right now. Block breaking by non-members inside claims is currently not being denied. This is a known bug — see claiming chunks. Build depth, not just borders.

When can I be raided?

Not during your shield window, and not during the grace period. Note that shield windows are public — attackers can see when yours ends.

Economy

What is the fastest way to make money?

Spawners. They are physical blocks you build grinders around, they stack to 50, and their value accrues over five days.

Why did breaking my spawner cost me money?

Mining a spawner charges a tax based on its type, from $20,000 for a cow up to $250,000 for silverfish. There is a 5-minute free-break window after placing one. See spawners.

Is /cf broken?

It is currently showing as unregistered. See coinflip and the lottery.

Ranks and the store

What do the ranks give me?

Rank perks live on the store, not on this wiki. The store is the authoritative list — it is what you are actually buying from, and it cannot go out of date the way a copy here would.

Where is the store?

store.mangomc.org — the only official one. Be wary of third-party sites claiming to sell MangoMC ranks or keys.

Do ranks survive a season wipe?

Yes. A rank bought this season still applies next season. So does gold. Everything else belongs to the current map — see seasons and wipes.

The season

Does progress reset?

Yes. The Lifesteal realm wipes seasonally. The Vanilla realm does not. See seasons and wipes.

What season is it?

Season 2, currently in beta ahead of full launch.

Still stuck?

Open a Discord ticket — see getting support. In-game help requests forward to Discord too.

Section 11 / 11

Support

Getting support

How to report a bug, appeal a punishment, report a player, or ask a question that chat cannot answer.

Everything that needs a human goes through Discord tickets.

Asking in-game

In-game help requests forward to Discord. If you ask for help in game, it reaches staff through the same route — you do not need to be in Discord to start the conversation, but the answer will come back through it.

What tickets are for

SituationWhat to do
Appealing a punishmentOpen a ticket. All appeals go through Discord.
Reporting a playerOpen a ticket with proof.
Reporting a bugOpen a ticket. All bugs must be reported this way.
You were scammedOpen a ticket with proof — victims may request a rollback.
A rule needs clarifyingOpen a ticket rather than arguing it in chat.

Reporting bugs specifically

The rules require it: all bugs must be reported via Discord ticket, and Bug Abusing is a Tier 4 offence starting at a 7-day ban.

The distinction is intent. Encountering a bug is not an offence. Using one deliberately for advantage is.

This wiki documents several known issues so you are not caught out by them — spawn not being fully damage-proofed, mining inside claims not being denied, coinflip showing as unregistered, and the Nether not spawning mobs. Those are documented so you can avoid losing gear to them, not so they can be exploited.

Who runs the server

The owner is Vance.

Elsewhere

Rules & Punishments

Five punishment tiers, from a first-time mute to a permanent blacklist. Long enough to deserve a page of its own.

Type to search across every article.

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