
A Minecraft network
with two realms.
Competitive Lifesteal, and Vanilla survival. Java and Bedrock, running Paper 1.21.11.
Bedrock players connect on bedrock.mangosmp.org
Pick where you play
Each realm has its own systems, economy and rules. Nothing carries between them.
A competitive PvP realm where every kill takes a heart from the player you beat and every death gives one away. Clans hold territory, cores can be raided, and the map wipes each season.
Open the wikiA long-running survival realm with permanent progression. Its wiki has not been written yet.
What you are getting into
Clans hold the map
Territory, shared storage, upgrades and the leaderboard all run through clans. Claim chunks, place a core, and set the daily window where nobody can touch it.
Spawners you actually build
Spawners are physical, not a menu counter. Stack them up to 50, build a real grinder, and let it accrue value over five days. Breaking one costs a mining tax.
Events worth turning up for
King of the Hill at Pirate Cave, capturable outposts that buff your whole clan, last-man-standing in a dedicated arena, and envoy drops on the open map.
The map wipes each season
Lifesteal resets seasonally, so every season is a fresh race rather than a chase after whoever started first. Currently Season 2, in beta.
Season 2 is in beta. The Lifesteal wiki marks anything not yet confirmed on the live server rather than guessing at it.
Questions, reports and appeals go through Discord
Bug reports, punishment appeals and rule clarifications all run on tickets. It is also where events get announced.